
They didn't understand what made City Builders so great and Colossal Order did, which is exactly how they dethroned SimCity with what had to be less resources at the time. The biggest thing keeping SimCity from still being on the top was the toll taken from making Multiplayer the main focus.ĮA just shot Maxis in the foot and told them to run a marathon. It was a tenth of a five star game and Cities Skylines was a whole four and a half star game. Indie Action Adventure Casual RPG Simulation Strategy Singleplayer Early Access. Plus, I miss the wacky disasters like Godzilla, Killer Robots, Zombies, and Alien Abductions. Narrow by Price Special Offers Hide free to play items Narrow by tag. Mold your city as a casino resort, a manufacturing hub, a haven for thrill seekers, a consumer-driven mega-corporation, a green utopia, and more.
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Download SimCity: Complete Edition for macOS 10.12.6 or later and enjoy it on your Mac. The zoning conforming to the roads and the modular buildings, combined with the beautiful art style were all amazing. Read reviews, compare customer ratings, see screenshots, and learn more about SimCity: Complete Edition. It was a real tragedy because the actual city building parts of the game I think were better than Cities Skylines. With deep simulation and a living economy, this is world-building without limits. Push your creativity and problem-solving to build on a scale youve never experienced. Most, if not all, of the problems that SimCity experienced were consequences of the focus on multiplayer. Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever.
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That's also why the Sims had to drop the open world of Sims 3, because it was going to also be multiplayer and they realized too late to salvage it that it would not have worked even a little bit. The reason I blame Multiplayer for the fall of SimCity is because the maps were small specifically because the engine had to be nerfed to accommodate multiplayer.

Originally posted by Lixy:Blaming Sim City 2013's failure on MP alone is short-sighted, it was also 10 years ago on a worse engine/platform.
